Star Wars Battlefront and the art of retro sound design

Interesting article on the sound design of the Star Wars movies and the recent Star Wars Battlefront game. Did you know, for example that: The screech of the original TIE Fighter, for example, was the sound of an elephant, slowed down, and mixed with the sound of car rolling on wet pavement as recorded through […]

What the Rugby World Cup can teach game designers

By adding friction to an otherwise limitless activity, you get a game – and with hugball, each different friction added over the years created a different sport. You can’t use your hands: football. You have to stop play between each tackle: American football. You can only pass the ball backwards, but you can kick forwards: […]