Virtual reality for the masses is here. But do the masses want VR?

 

Both the PSVR and the new lower-minimum Oculus do offer that magic – the moment when the view on-screen and your actions in the real world merge so perfectly that you feel transported into the virtual reality presented to you. That said, they still have their flaws. The dreaded VR nausea is there too often, for too many people, and there’s still somewhat of a content drought, reflecting the chicken-and-egg situation the technology faces. These will be improved in time, but it’s time the platform doesn’t have, lest it be relegated to the same “yesterday’s tomorrow” position of similar techs like 3D TVs and motion-controlled video games. The line between short-lived novelty and transformational new technology is thinner than many give it credit, and VR needs to leap over it soon.

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UI, UX: Who Does What? A Designer’s Guide To The Tech Industry | Co.Design | business + design

Design is a rather broad and vague term. When someone says “I’m a designer,” it is not immediately clear what they actually do day to day. There are a number of different responsibilities encompassed by the umbrella term designer.

Design-related roles exist in a range of areas from industrial design (cars, furniture) to print (magazines, other publications) to tech (websites, mobile apps). With the relatively recent influx of tech companies focused on creating interfaces for screens, many new design roles have emerged. Job titles like UX or UI designer are confusing to the uninitiated and unfamiliar even to designers who come from other industries.

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